Slicing 4D raytracer

I recently made a 4D raytracer of the slicing kind — meaning that it shows you a 3D slice of a 4D world. The gimmick of this raytracer is that it’s entirely in first person. You can scroll to rotate on the WY plane, turning the camera to look towards the fourth dimension.

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Zowie van Dillen

A blog about computer programming and whatnot.

The Netherlands